Pandemonium: 3rd-Person Shooter

Pandemonium as created as a group project. I lead the project and my team, comprised of the two other students listed below. We had 5 weeks to create our first collaborative game, and the first game with a 3D character.

The goal was to create a 3rd-Person Shooter with enemies that would track the player with AI. The objective of the game is to survive for as long as possible and rack up points by destroying enemies, either by shooting them or blasting them off ledges.

The Team:

  • Griffin Williams: Design Lead, Animator, Lead Programmer, Sound Designer

  • Tyler Wainscott: Level Designer

  • Mark Greiner: Programming Assistant

 

Pandemonium Gameplay

Below are links to some gameplay of Pandemonium! To get a quick idea, play the highlight reel!

If you want a more complete idea, check out the full gameplay.

 
 

Highlights:

Full Playthrough:

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Game Design - Isoscilation