Video Editing

Diabetes Sisters

Beginning as a part of Sales Factory’s Createathon 2024 event, this project aimed to create a promotional video for the Diabetes Sisters nonprofit.

After being submitted to Graphic Design USA, the video was recognized, establishing it as part of the top 10% of
8,000+ entries.

Diabetes Sisters (2024)


GE x Sales Factory Hype Video

As one of my first projects at Sales Factory, I was tasked with creating a video which celebrated the multi-year collaboration between GE Sealants and Sales Factory. This was the result.

Sales Factory (2022)


Retail Oriented Podcast

The Retail Oriented Podcast aimed at retail experts, sharing knowledge from industry professionals and many of Sales Factory’s own staff.

I played a large part in crafting the look and feel of the show.
I made the intro, animated the logo, and edited nearly
every episode.

Sales Factory (2022 - 2024)


IPEX 1738 Launch Video

IPEX tasked Sales Factory with creating a launch video for an addition to their 1738 Piping System. Our team crafted a storyboard and I animated the video in After Effects.

IPEX Inc. (2026)


An Abundance of Social Content

I have created a plethora of social content across many platforms (TikTok, Instagram, LinkedIn, YouTube Shorts) for a variety of clients, such as Channellock Tools, IPEX Inc., JERZEES, Primo Water, Tempur Sealy, and The Sales Factory.

Various Clients (2022 - 2026)

3D Modeling & Animation

Channellock Tools (2023 - 2025)

Channellock Tools

Channellock Tools wanted a series of Features & Benefits videos to showcase their latest products. Traditionally, these videos had been produced by sliding PNGs around the screen and pointing to the various parts of the tools.

I created models and videos for 12 different tools as a way to make these videos more interesting and engaging for the viewers. These F&B videos now live on the Amazon product pages for each of these tools, including Billet Torpedo Levels, Locking Pliers, Screwdrivers, Pry Bars, and many more.


Tempur Sealy (2024)


Tempur Sealy Room Scene

Tempur Sealy wanted to Brand Refresh, which traditionally entailed renting out part of a hotel, transporting many mattresses, and doing an in-depth photo/video shoot to update their asset catalogue.

Instead, I proposed that we create a 3D scene with realistic lighting and textures, then model all their mattress varieties. In the long run, this saved the client money and provided them with a useful resource for future projects.

As part of the pitch for this project, Sales Factory did a test in which I took the time to create these assets while another employee tried doing the same project using Generative AI. In the end, the AI results could not match the level of detail and accuracy to the product that I was able to achieve through this method.

Primo Water (2025)

Primo Bottle &
Brand Connectivity Video

Primo Water requested a video which would tie together all their regional brands under the umbrella of the parent company. I proposed creating a 3D render of one of their 5-gallon bottles.

That bottle wasn’t only used in this video, but also became a useful tool for image-correction and touch-ups across projects for the client.


Arkansas Tech University (2022)

Fade: D&D NPC Model & Rig

In college at Arkansas Tech University, I modeled, rigged, textured, and animated this character named Fade. Fade originated as an NPC in a Dungeons & Dragons campaign I ran. My players loved him so much, that I decided to make him the focus of this semester final project.

Fade was created using Autodesk Maya and Substance Painter.

Game Development

Isosilation

Isosilation was my very first attempt at making a fully playable game. It’s a very simple game about a little red jelly square defeating evil triangles with a gigantic golden sword.

Isosilation was developed using Aseprite and
Unreal Engine 4

Pandemonium

Pandemonium is a third-person hoard shooter developed by myself and another classmate. The goal is simply to survive increasingly difficult waves of geometric enemies using your gun and force-wave ability to collect as many points as possible.

Pandemonium was developed using Autodesk Maya and Unreal Engine 4.

Arkansas Tech University (2021)

Arkansas Tech University (2021)

Let’s Work Together

I’m eager to make games, gain experience, learn, and find a team to do it with.

If you’re interested, please get in touch!