About
My name is Griffin Williams, and I’m currently studying to be a Game Developer. I’ve had a passion for games all my life, from my uncle’s old Nintendo 64, to PC gaming, and even tabletop games. Games bring people together, provide comfort and entertainment, and foster loving friendships across distances, generations, and languages.
Software Skills
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Unreal Engine
I have been working in Unreal Engine 4 for about 2 years. Besides numerous experiments, test projects, and simple modeling showcases, I’ve created several short games in both 2D and 3D. In doing so I’ve familiarized myself with blueprints, animations, maps, basic AI, widgets, particle systems, and much more.
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Autodesk Maya
I have about 2 years of experience with Maya, starting with Maya 2019 and recently swapping to Maya 2022. I have modeled objects, vehicles, realistic humans, and semi-humanoid characters. Additionally, I have UV mapped and textured almost every model I’ve made, and I’ve rigged and animated models both for posing and for full, game-ready animation. I have also posed and animated walk cycles, run cycles, and full-body movements on pre-rigged models.
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Adobe Suite
My familiarity with the Adobe suite reaches back about 6 years. I’ve taken classes in After Effects Animate, Audition, Illustrate, Lightroom, and Photoshop. I would also consider myself proficient in Premier Pro.
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C++ Programming
I’ve taken several classes on the basics of programming. I started with Python and Java, then progressed to C++. I am literate in C++ programming, and it is the language with which I am most familiar. My strengths are reading and catching errors and I’m easily trainable on new concepts.
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Microsoft Office
Microsoft Office has been a mainstay in my academics and I’ve grown intimately familiar with the major programs in the suite: Excel, PowerPoint, and Word.
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Substance Painter
A new addition to my repertoire, but one which I am excited to dive more into. Substance Painter was extremely useful for my most recent project and I caught on quickly to its major mechanics and functions.
Education & Philosophy
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ASMSA
In May 2019, I finished my time at the Arkansas School for Mathematics, Sciences, and the Arts, a selective, college-prep high school where most classes are taught my teachers qualified to teach college-level courses. I graduated with Honors, a 4.1 GPA, and 47 college credit hours already under my belt. The experience was difficult, but it taught me the value of teamwork, time management, diligent work, and a dedication to my craft.
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ATU
At Arkansas Tech University, I’ve taken classes that have not only furthered my knowledge in game development specifically, but also broadened the scope of my understanding of media as a whole. Alongside classes in the Unreal Engine and Autodesk Maya, I’ve taken courses in the Adobe suite, audio mixing, film, photography, traditional & digital arts, animation, and more.
At the time of writing, I am currently in my 5th semester, and a member of the Honors Program with 110 hours of credit, a 3.9 GPA, and I have about 15 months left until I graduate early in December 2021.
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Philosophy
During my time at Arkansas Tech University, I’ve learned what a monumental task it truly is to make a video game. The amount of work, coordination, skill, and overall dedication it takes to create a product that you are sincerely proud of is immense. More importantly, I’ve learned how much I love it all. I’ve found that I’m never more satisfied and proud of myself than I am after I finish a game and hear that people genuinely enjoy playing it.
That is my mission. I aim to make games which will provoke emotions from audiences, put smiles on faces, and bring people together. For all its digital parts, this is a distinctly human art form, one that has power and can touch hearts like no other.